![]() Supporting all this are some weird but powerful movement options: a fast, invisible, invulnerable run and an airborne glide he can cancel out of for unreactable high-low mixups. He even has an enormous command throw ( 63214S/ H Guard: excitement stance to absorb strikes and trade his life for damage and combo options (don't worry it heals back). If all that wasn't enough, Raven can use his 214K Guard: 4) are great for sniping approaches, and his orb ( 236H No results) can either lock down a section of the screen or be placed after a knockdown for safe pressure/mixups. Raven's j.P is a great air-to-air, while j.K, j.2K, and j.D make him a headache to hit down. On the ground, 5P, 2K, f.S, 2S, 5H, and 2H are all great pokes that cover the space in front of Raven and can easily be confirmed to a combo or safe special move - some even pull double duty as anti-airs along with 5K and 6P. Excitement also increases Raven's damage output, which helps to compensate for his low average damage and short combos. ![]() ![]() Most of Raven's attacks improve as he builds his character resource: excitement. Raven's many versatile tools lets him play a defensive neutral game, apply dirty mixups, or knowledge check his opponent with some lethal gimmicks.
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June 2023
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